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  • Introduction
  • Quick Start
  • Compatibility
  • Rendering
  • Altos
    • Get Started
      • Disable Altos for a Camera
      • Standalone Volumetric Clouds
      • Atmosphere Definition
      • Cloud Definition
      • Sky Definition
      • Star Definition
    • Lightning
      • Bolt Controller
      • Bolt Strategy
      • Attractor System
      • Attractor Strategy
      • Events
    • Cloud Shadows
    • Custom Shaders
    • Event Providers
    • Floating Point Origin
    • Managing Time
    • Reflection Baker
    • Sky Director
    • Sky Objects
    • Visual Effects
    • Weather System
    • Wind Zone
  • Ascii
    • Quick Start
    • Overview
    • Font Assets
  • Auto Exposure
    • Quick Start
  • Buto
    • Get Started
    • Additional Lights
    • Color Ramps
    • Crest Compatibility
    • Custom Shaders
    • Fog Density Masks
    • Light Cookies
    • Performance
    • Scene View
    • Volume Component System Integration
    • Volume Noise Sources
  • Gaussian Blur
  • Local Global Illumination
    • Forward Rendering Path Usage
    • Quick Start
  • LSPP
    • Quick Start
    • Technical Overview
  • Motion Blur
    • Properties
    • Quick Start
  • Responsive Smokes
    • Change Maximum Interactables
    • Explosions
    • Getting Started
    • Projectiles
    • Smokes
  • Shaders
  • Cloud Shadows
    • Quick Start
  • Outline Objects
    • Getting Started
    • Smooth Normals
  • Toon Kit 2
    • Getting Started
    • Global Lighting
    • Lighting Model
  • Super Simple Skybox
    • Introduction
    • Get Started
    • Events
  • Ultimate Lit Shader
    • Get Started
    • Material Reference Data
    • Usage Guidelines
    • Vertex Painting
  • Physics
  • Ballistics
    • Get Started
    • Technical Overview
    • Simulation Vs Prediction
    • API
  • VFX
  • Fireworks
    • Getting Started
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Ultimate Lit Shader

Ultimate Lit Shader

Use Ultimate Lit Shader for better, more flexible PBR rendering.

EventsGet Started

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