Bolt Controller

Lightning Bolt Controller

Introduction

The LightningBoltController class serves as a central component in the Altos Lightning System.

This component manages the generation of lightning bolts.

It provides a flexible and extensible framework for controlling the frequency of lightning generation and selecting strategies for creating diverse lightning effects.

Usage

Properties

frequency

  • Type: float
  • Default: 1
  • Description: The frequency at which the controller attempts to generate lightning bolts. A lower value increases the frequency.

strategies

  • Type: List<LightningBoltStrategy>
  • Description: A list of strategies that the controller randomly selects from to generate lightning bolts.

instance

  • Type: LightningBoltController
  • Description: A static reference to the current instance of the LightningBoltController.

Methods

GenerateLightning(LightningBoltStrategy boltStrategy)

public void GenerateLightning(LightningBoltStrategy boltStrategy)

Generates a lightning bolt using the provided strategy.

Example Usage

  1. Add a new GameObject in your Scene.
  2. Click Add Component > Lightning Bolt Controller.
  3. Add concrete Bolt Strategies to the Strategies list.