Disable Altos for a Specific Camera
Altos may conflict with other assets that create and use cameras. The best way to resolve this is to assign those cameras to a different Renderer that uses a slimmed-down set of Renderer Features. If that is not possible, you can disable Altos on a specific camera using the included DiableAltosRendering.cs component.
Identify the camera that is causing the issues. Third-party assets may generate and manage cameras by script during runtime.
Add the DisableAltosRendering.cs component to that camera. If a third-party asset generates and manages the camera by script, modify the script.
Confirm that you have added the component to the camera.
Confirm that the rendering issue is gone.