API
BallisticsProjectile - Protected Methods
protected void Simulate();
Automatically uses the projectile, environment, and simulation config along with the callbacks included in the BallisticsProjectile class.
protected void Simulate(
Projectile projectile,
Environment environment,
SimulationConfig simulationConfig,
System.Action<BallisticsHitData> onBallisticsComplete,
System.Action<Kinematics> onBallisticsUpdate
);
Allows you to pass custom data for the Projectile, Environment, SimulationConfig, and callbacks data.
BallisticsProjectile - Public Fields
public Projectile Projectile;
public Environment Environment;
public SimulationConfig SimulationConfig;
These automatically return the contents of the corresponding ScriptableObject provided via the inspector.
BallisticsProjectile - Protected Fields
protected System.Action<BallisticsHitData> onBallisticsComplete;
protected System.Action<Kinematics> onBallisticsUpdate;
protected ProjectileSO projectileSO;
protected EnvironmentSO environmentSO;
protected SimulationConfigSO simulationStateSO;
BallisticsCore - Public Methods
Predict
Declaration
public static BallisticsPrediction Predict(
Projectile projectile,
Environment environment,
SimulationConfig simulationConfig
);
Usage
public Projectile projectile;
public Environment environment;
Public SimulationConfig simulationConfig;
public void Update()
{
BallisticsPrediction.Predict(projectile, environment, simulationConfig);
}
BallisticsPrediction - Class Definition
public BallisticsHitData BallisticsHitData;
public List<Kinematics> Kinematics;
BallisticsHitData - Class Definition
Provides more information about the final state of the simulated projectile.
public bool DidHit;
public RaycastHit HitInfo;
public Projectile Projectile;
public Details Details;
Details - Class Definition
Offers even more information about the hit event
public float TimeInFlight;
public float SpeedAtImpact;
public float KineticEnergyAtImpact;